Click 'New' under 'Texture Slots' in Material Properties to add a new material slot for wood textures. Go to File Paths and see the Asset Browser folders.After modifying the shape, add materials. You can set the Asset Browser folder from the Edit ➞ Preferences menu. Point the Asset Browser to read from that folder.Save the Blender file to a unique folder.Right-click on the material name and pick “Mark as Asset.”.Assign each set of surfaces to a unique material. Create a Blender file and make new materials for each one of the textures.You can create a folder and save the Blender file with all those textures there. In Blender, you can easily add those textures to the Asset Browser and make your life easier when assigning those surfaces to any project. You can download all the new textures from this link. This is the type of texture that every architectural visualization artist should have in their library. If you want to add some additional textures to your library, they recently included 11 new PBR textures for wood floors. You might know them as CC0Textures before the rebrand. How do you get those types of resources? Many places offer free downloads of PBR textures that you can use for architectural visualization, and we have ambientCG. A PBR texture is a particular resource type that usually has multiple maps to compose a surface. To improve your work in architecture, you should always try to use PBR textures for all your renders, and they provide some of the best results in either Cycles or Eevee.
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